![]() Practically always protected by a bodyguard.Unlike the regular Necromancer, Champions can use Raise Undead 3 times per turn instead of just 2.Raise Undead will raise any type of wiedergangers and skeletons (with 50% of their ) and any dead humans, can be used 2 times a turn, can't be used if someone is standing on the corpse (has unlimited range) You can pick up their weapon before they rise again.Reanimated Fallen Heroes with no armor left can be quickly dispatched by Decapitate skill.Use armor-destroying weapons like you would on Orc Warriors: Warhammers, Fighting Axes, Billhooks, Polehammers.Beheaded Fallen Hero with destroyed shield and/or lost weapon gains early turn order.Use Throwing Spears and/or Axes to destroy shields, if ready to concentrate damage on ones equipped with particularly dangerous 1-handed weapons and/or to more consistently disable the Possessed ones. ![]() Their bite is fairly dangerous against unarmored brothers.Thus, if you push away a twohander fallen hero, he will not be able to attack on the following turn in the absence of a necromancer. The ones armed with two-handed weapons will not be able to move and attack, unless Possessed. They can only attack once per turn unless Possessed.As with all Wiedergangers, try to prevent getting surrounded so they cannot exploit Backstabber good to have Underdog perk as a counter-measure.Can use shield's Knock Back to gain better position or reach your backline.Capable of dealing AoE attacks with 2-handed weapons.Can pick up any weapon from the ground to use in combat.Has Shield Expert if he is a bodyguard of a Necromancer.Has higher priority to be resurrected than an Armored Wiederganger Can also rise without head or if killed by a fatality.Has a 90% chance to rise again from the dead.Has a Bandit Heater Shield, Bandit Kite Shield, Wooden Shield, Kite Shield or Heater Shield if one-handedīite does 15-35, with 50% and 10% and +15%.Has a Norse Helmet (137-156), Wolf Helmet (154-175), Named Steppe Helmet (220-250), Golden Feathered Helmet (264-300), Feathered Nasal Helmet (291-331), Lindwurm Helmet (291-331), Named Nordic Helmet (291-331), Sallet (291-331), Heraldic Bascinet (308-350), Named Conic Helmet (308-350), Named Conic Helmet (308-350), Kettle Hat with Closed Mail (250), Flat Top with Mail (230), Kettle Hat with Mail (215), Bascinet with Mail (210), Nasal Helmet with Mail (200), Padded Flat Top Helmet (150), Padded Kettle Hat (140), Padded Nasal Helmet (130) or Closed Mail Coif (90).Has a Hardened Leather Armor (126-143), Studded Mail Armor (154-175), Named Noble Mail Armor (176-200), Heraldic Mail Hauberk (231-262), Lindwurm Armor (231-262), Golden Scale Armor (264-300), Named Sellsword's Armor (286-325), Golden Lamellar Armor (313-356), Enhanced Coat of Plates (319-362), Reinforced Mail Hauberk (210), Footman's Armor (190), Light Scale Armor (170), Leather Scale Armor (140), Mail Shirt (130), Worn Mail Shirt (110) or Patched Mail Shirt (90).Has a Bundle of Throwing Axes or Bundle of Javelins (35% chance).Has a Named Axe, Named Mace, Named Cleaver, Named Spear, Named Greataxe, Named Warbrand, Named Warhammer, Named Greatsword, Named Sword, Fighting Axe, Winged Mace, Military Cleaver, Fighting Spear, Greataxe, Warbrand, Warhammer, Greatsword, Noble Sword or Arming Sword.Here you can see the other factors in addition to the individual chance each enemy has to become a champion: ![]() This way, they can also fill the gap in challenge between defeating your first late game crisis and starting to take on Legendary Locations, like the Black Monolith, with your company. While champions may prove challenging to defeat, they are significantly easier to beat than some of the battles around Legendary Locations. The further along your campaign, the more likely that you’ll find champions roaming the world outside of Contracts or defending a location. Another way is to simply play into the late game. Those have always been a high risk proposition for any mercenary company, but they now come with more of a reward for taking that chance: the possibility of getting named gear by facing enemy champions. So where do you meet champions? The most reliable way is to complete Contracts with a difficulty rating of three skulls. They challenge you to fight hard to claim what is theirs, and they shake things up, but prevailing against them will always reward you with the Named Item they carry – be it weapon, shield, armor or helmet. You’ll be able to easily recognize them by their special base and unique name. They’re guaranteed to carry one Named Item and have significantly increased stats over their brethren.
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